|
Post by Commodore Mouse on Mar 24, 2010 17:39:00 GMT -4
For your character application you will need to pick one of the following Archetypes.
The Archetypes laid out here are fairly open to adjustments, and we administrators are willing to meet in the middle in some areas if you wish to get particularly creative with your Archetype of choice.
You may use a character other than what we have listed here - that is perfectly acceptable as long as you list out the main characteristics and weaknesses, and they are all within reason.
NO SUPER ARCHETYPES! No Cyborg Goldfish that is Immortal and weighs 3000 pounds.
|
|
|
Post by Commodore Mouse on Mar 24, 2010 17:42:47 GMT -4
Vampires
Main Characteristics
- Paleskin.
- Superhuman strength. (Can lift up to 300 pounds.)
- Ethereal beauty – humans are drawn to them.
- Superhuman speed. (Up to 300 mph.)
- Bite; Can draw blood from victims in either a painful or a pleasurable way. Depending on their age, they could also potentially change a human and only a human to a fledgling.
- Immortal life.
- Fast healing – takes minutes to heal bullet wounds/knife wounds. Broken limbs/Large wounds take slightly longer.
- Can only be killed if their head is completely severed from their body or if they are burned to complete ash.
Weaknesses
- Sunlight weakens but does not kill. Most Vampires usually sleep during the day because of their distaste in feeling so weak.
- Very cold skin.
- Fundamentally opposed to crosses – doesn’t kill them, but they just despise the sight of it.
- Need blood to survive. If they do not feed regularly, they will die. If the blood they drink is tainted by a disease, they will die. If they drink blood from a source that is already dead, they will die.
- Vampires are seductive in the ways, with people they can feed on sensually, and are therefore susceptible to seduction themselves.
Other Notes
- Pregnancy: Vampires can have children. Female Vampires can’t bear children, however Male Vampires can impregnate female humans and give birth to halfbreeds.
|
|
|
Post by Commodore Mouse on Mar 24, 2010 17:44:59 GMT -4
Lycanthropes Main Characteristics
- Taller/Stockier than humans.
- Superhuman Strength. (Can lift up to 300 pounds ONLY in wolf form.)
- Superhuman Speed. (Wolf form only.)
- Healing power limited. Not as fast as Vampires, however wounds take a few hours to seal up, as opposed to a few minutes.
Weaknesses
- Silver is poisonous. A silver bullet can be deadly if injuries are not treated. Unless treatment is given with a 48 hour period, the silver can seep through their blood and cause a negative chemical reaction which is like a toxin in the lycan’s body.
- Quite feral. Can occasionally lose sight of their human self and give in to their more animalistic nature – becoming unreasonable and viciously dangerous.
- Lifespan ranges from 100-150 years.
- Not Immortal.
Other Notes
- Often group together in packs.
- Can have children with their own kind.
- ***Can also be merged with other animals; i.e. "Were-Tigers," "Were-Bears," etc. Same basic rules apply.***
[/li][/ul] [/color]
|
|
|
Post by Commodore Mouse on Mar 24, 2010 17:46:39 GMT -4
Hunters Main Characteristics
- Appear to be baseline human.
- Slightly stronger than humans. (Can lift up to 200 pounds.)
- Slightly faster than humans.
- Slightly more agile than humans – can easily jump from rooftop to rooftops.
- Age a touch better than humans. At 23, they look 23. At 50, they look 30.
- Have a certain mark on their body that identifies them as a Hunter. Marks are unique and relate entirely to special affinity.
- Are born with an affinity for either Water, Earth, Fire or Air.
- Can easily spot the race/species of another being.
- Don’t particularly like any race/species that has been known to be malevolent.
Weaknesses
- Do not heal quickly – are liken to humans in that aspect.
- Are not often greeted in kind once they are found for what they are.
- Can be killed. In no way immortal.
- Not very many Hunters out there.
Other Notes
- No hereditary lines for Hunters – born at random, with no rhyme or reason.
- Are born with most of their abilities – easy handling of a gun, knives and battle tactics.
[/li][/ul]
|
|
|
Post by Commodore Mouse on Mar 24, 2010 20:35:00 GMT -4
Demon
Main Characteristics
- Super strength, thought not quite as strong as Werewolves and Vampires.
- Varies based on origin. There are multiple kinds of Demons; wolf, fox, rabbit, polar bear, half-human – pretty much anything you can think of.
- If used with an animal forename, think of it as a shifter, and adjust it accordingly.
- Evil in nature.
- Don’t commonly dwell amongst most humans except to wreck havoc.
- Very common breed – around people fairly often, if not always showing their true nature.
- Don’t age.
Weaknesses
- Are normally hunted by Hunters and not given much of a chance at trying to be “Good” – not that they could be anyway.
- Aren’t immortal; ageless, but easily killed if under the right circumstances.
- Less powerful in daylight.
- Always attracted to bad circumstances.
- Hunted frequently by other, older demons.
Other Notes
- This Archetype is fairly freelance – you can do a number of things with a Demon character – it’s simply up to you to make them powerful and see how long you can push them through a lives. Demons can last a long while if they play their cards right.
|
|
|
Post by Commodore Mouse on Mar 24, 2010 20:49:39 GMT -4
Cyborg Average Main Characteristics
- Must be formed primarily out of robotic limbs/parts.
- Strong – but even a machine as its limits.
- Not necessarily easy to kill – Cyborgs can fix broken parts.
- Are considered to be one of the lower races of society.
- Tend to work construction or freelance maneuvering of Tourist Shuttles and Cargo Hold Ships.
- Have known to frequently be missionaries.
Weaknesses
- Tend to be lacking in the emotions/personality department.
- Can be “shut down” or “turned off” for a certain amount of time if near a Circult.
- As a low class citizen, many can be found in the lower levels of Los Cielos – in the more dangerous areas.
- In no way immortal; though ageless.
- Fundamentally opposed to magnets.
Other Notes
- One of the most versatile Archetypes – very easy to personalize – as you choose which part of them is and isn’t machinery.
- CANNOT have children. Don't even think of asking.
|
|
|
Post by SonT49 on Mar 25, 2010 11:31:35 GMT -4
Circult
Main Characteristics
- Intricate, semi-spiritual relationship with technology. Interacts on a deeply personal level, interfacing subconsciously and without effort. Can cause machines to do anything they are capable of doing.
- Often thin, all Circults have eyes that shine with electronic light and work similarly to cameras.
- Can build up intense electrical charges, released intentionally in devastating and often lethal shocks.
- Have a very poor relationship with Cyborgs, often to the point of civil war.
- Created and officially 'owned' by HexHelio, a Molecular Restructuring company.
- Tend to be religious and think of machines as equal to persons.
- All of them are marked, at one or another place on their bodies, with miniature ones and zeroes that they tend to conceal.
Weaknesses
- Only live an average of thirty-five years.
- Susceptible to any viruses that affect the machines around them.
- Easily develop addictions due to the constant desire to block out the mechanical noise around them.
- Few females
- Cannot have children
Other Notes
- Please do not confuse Circults with Cylons. I admit, the name may sound relatively similar but they are not they same, and they do not have a plan.
|
|
|
Post by Commodore Mouse on Mar 25, 2010 13:42:47 GMT -4
Pixies
Main Characteristics
- Only female.
- Fall into two subspecies, Gaians and Sirens.
- Gaians favor land, and have sway over plants, tending to be more reserved and benevolent. Sirens favor water, and have sway over animals, tending to be more mischevious and selfish.
- Typically either extremely generous and innocent or selfish and lustful in nature, with very little breathing room on either side.
- Gaians have almost transparent grey-green skin, and Sirens have blue-purple skin.
- Both Pixie types have a talented grasp of magic that corresponds to their favored environment.
- Have extreme difficulty adjusting to life aboard starcraft.
Weaknesses
- Cannot survive without being around their element at least once every seven days.
- Do not age, but can be killed as easily as anyone else, and their blood has healing properties and is thusly prized highly.
- A Gaian who loses innocence or a Siren who becomes benevolent and reserved will become the other sort of Pixie, in an excruciatingly painful process.
- Often exploited for their physical beauty and general unawareness of typical customs.
- Both Gaians and Sirens have a paralyzing fear of fire.
Other Notes
- There are no male Pixies, with one exception that is Son's. Just so that's clear. None. Half-Pixies? Jury's out on that one.
|
|
|
Post by SonT49 on Mar 25, 2010 15:02:21 GMT -4
Spirits
Main Characteristics
- Created, not born.
- Often have features that are the 'high end' of human features, such as strong muscles or clearly defined hips.
- Tend to identify with humans, rarely refusing to acknowledge their own nature.
- Have a sense that is like hearing and extremely keen, detecting good and evil as clearly a human sees black and white.
- Carry weapons of the far past, swords and axes and spears and the like.
- Morally Absolute, either for good or evil.
- Desire love and devotion.
Weaknesses
- No modern technology.
- Few allies and fewer friends.
- Identity Crisis are common.
- Often dual standards for others and themselves.
- Cannot have children.
Other Notes
- These appear many ways, from winged people to titanlike creations.
|
|
|
Post by SonT49 on Mar 26, 2010 10:59:28 GMT -4
Elves (Courtesy Of Miss Dusty Bones) General Characteristics
- Tall, thin, and pale skinned with eye colors ranging between grey, blue, purple, and sometimes even pale green or champagne. Hair colors range from white, to champagne, to silver, or even to a rare purple or blue
- Their ears are pointed
- They thrive in cooler climates
- Generally beautiful and androgynous in form, men are rarely extremely muscular and women are rarely busty
- Very religious, believe other stars/suns and moons to be other gods
- More likely to be philosophers than warriors. More inclined to live a decadent, sexually open lifestyle. Because of the way they revere their own bodies as gifts from the gods to be proudly shared, they rarely wear more clothing than necessary
- Efficient bodies stronger and faster than that of a human's, but they are more agile and intelligent than physically powerful. Strong sense of sight, smell, and hearing
- Monarchal society, magically inclined
- Diet of organic fruits, vegetables, and light meats
- Potentially eternal lifespans unless killed. They can tolerate a little more physical trauma than a human and heal slightly faster, but not by much.
Weaknesses
- Intense heat makes them sick
- Arrogant, often hopeless romantics, generally have a higher-than-thou air of entitlement
- Weak against artificial chemicals and compounds
- Senses often too sensitive for the modernized world
- Low reproductive rate/small population
- Tendency to over-think
- Like to isolate themselves
- Naturally curious, pleasure-seeking creatures
Other Notes When elvish twins are born, they are considered mutants. They are born sharing a soul as if they are bonded, and are given only half the rights of a normal elf within their society. They can still each bond to one person, but that is dangerous as it links all of their lives together.
|
|